# Pixel Farming 2 starts development

Development for Pixel Farming 2 has technically started the beginning of September. Music creation has started in October and the artwork is making progress. Today I have started coding the game, the thing that will make it come alive. It hasn't been smooth sailing to get this to start, but I've figured something out.

## Crop Buttons

What I mainly accomplished today was getting the crop button system started. There is a main **crop** button that will display a list of individual crop options when you click on it. When the button is clicked again those options disappear decreasing UI clutter. This I've already accomplished with Pixel Farming so nothing new here.

## Sneakpeak into the future

What I'm going to work on next is the user placement system, a system allowing users to place buildings. I'm wanting to make improvements from the first game, so I'm going to be doing somethings to this system that I've never done before. I'll get into those when I start.
