<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Pixel Farming 2]]></title><description><![CDATA[Receive updates about my upcoming game Pixel Farming 2.]]></description><link>https://pixel-farming-2.hashnode.dev</link><image><url>https://cdn.hashnode.com/res/hashnode/image/upload/v1593680282896/kNC7E8IR4.png</url><title>Pixel Farming 2</title><link>https://pixel-farming-2.hashnode.dev</link></image><generator>RSS for Node</generator><lastBuildDate>Wed, 14 Oct 2026 04:47:02 GMT</lastBuildDate><atom:link href="https://pixel-farming-2.hashnode.dev/rss.xml" rel="self" type="application/rss+xml"/><language><![CDATA[en]]></language><ttl>60</ttl><item><title><![CDATA[Pixel Farming 2 starts development]]></title><description><![CDATA[Development for Pixel Farming 2 has technically started the beginning of September. Music creation has started in October and the artwork is making progress. Today I have started coding the game, the ]]></description><link>https://pixel-farming-2.hashnode.dev/pixel-farming-2-starts-development</link><guid isPermaLink="true">https://pixel-farming-2.hashnode.dev/pixel-farming-2-starts-development</guid><category><![CDATA[Game Development]]></category><category><![CDATA[devlog]]></category><dc:creator><![CDATA[Polaris Space]]></dc:creator><pubDate>Thu, 01 Oct 2026 04:36:37 GMT</pubDate><enclosure url="https://cdn.hashnode.com/uploads/covers/6abddee4fae8e9ca4b867e6a/a7144496-62b4-46b0-93ee-cf757f9b667b.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Development for Pixel Farming 2 has technically started the beginning of September. Music creation has started in October and the artwork is making progress. Today I have started coding the game, the thing that will make it come alive. It hasn't been smooth sailing to get this to start, but I've figured something out.</p>
<h2>Crop Buttons</h2>
<p>What I mainly accomplished today was getting the crop button system started. There is a main <strong>crop</strong> button that will display a list of individual crop options when you click on it. When the button is clicked again those options disappear decreasing UI clutter. This I've already accomplished with Pixel Farming so nothing new here.</p>
<h2>Sneakpeak into the future</h2>
<p>What I'm going to work on next is the user placement system, a system allowing users to place buildings. I'm wanting to make improvements from the first game, so I'm going to be doing somethings to this system that I've never done before. I'll get into those when I start.</p>
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